state = {
	id = 180
	name = "STATE_180"
	impassable = no

	resources = {
		aluminium = 0.000
		chromium = 0.000
		oil = 0.000
		rubber = 0.000
		steel = 0.000
		tungsten = 0.000
		coal = 0.000
	}

	history = {
		owner = KAE
		add_core_of = KAE
		buildings = {
			infrastructure = 4
			arms_factory = 2
			industrial_complex = 0
			13847 = {
			bunker = 3
			}
		}
		victory_points = { 13847 11}
	}

	provinces = {
		 13847 13848 13849
	}

	manpower = 82031
	state_category = town
	buildings_max_level_factor = 1.000
	local_supplies = 4.000
}
